﻿using Newtonsoft.Json;
using SimpleTools;
using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using System.Collections.Generic;

public static class Bird_Data
{
    public static Dictionary<string, Bird_Info> birdDic_simpleName;
    private static readonly string path = @"Configs\BirdData";
    static Bird_Data()
    {
        var textAsset = Resources.Load<TextAsset>(@"Bird\data");
        birdDic_simpleName = JsonConvert.DeserializeObject<Dictionary<string, Bird_Info>>(textAsset.text);
    }


}

